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Sensory Stages 1-2 (monitor to avoid choking) |
· Brushes (make-up, vegetable, hair, nail) and rubbery objects to chew · Vibrating massagers · Light sticks and glow-in the dark toys · Water slippers, tassels or objects with interesting textures · Balls with holes or unusual textures · Objects that crinkle or make noise when pressed |
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Simple Cause and Effect Stages 3-4 |
· Flashlight or toys that light-up · Simple musical instruments (e.g. xylophone, guitar, drum, bells, triangle) · Ball drops and roller coaster toys · Velcro fruit or food toys · Peg toys · Jack in the Box · Rain sticks (especially clear ones with metal beads) · Spinning toys (tops, spiral discs, etc.) · Slot toys (mailboxes, piggy banks, etc.) · Toy trains or race cars · Slinkys and spring toys · Fiber optic toys · Whirlygigs, flying toys or foam pop guns · Wind-up toys · Water and sand toys |
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Complex Cause and Effect Stage 5 |
· Blocks and construction toys · Playdough and clays · Simple crafts or simple kitchen science experiments · Electric musical instruments · Electronic toys · Toys with mechanisms (gears, clocks, conveyor belts, motors) · Simple drawing toys (e.g. doodle toys, chalks, crayons, paints) · Vehicles or other toys that must be assembled from a diagram · Magnets with various metal objects |
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Representational (Doll) Play Stages 6-10 |
· Dolls (figures, action figures, toy animals, puppets, etc.) · Dollhouses and family dolls · Pirate, astronaut, cowboy and knight toys and accessories · Toy trains with faces (e.g. Thomas the Tank Engine™) · Rubber or stuffed animals |
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Exploring Games with Rules |
· Card games, board games, computer or video games, bowling, basketball, hide-and-seek, Red Light/Green Light, Simon Says, etc. · Begin with simple games with one rule and progress to more rules · Begin with games that incorporate anticipation or surprise |
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Role Playing |
· Dress up clothes and hats · Toy kitchens and food · Story books and toys that match the characters |